Some cases you might want to consider the non-barbed-wire choice: Provides round-lasting benefit right away, compared to nitro which is useless if you die without using it you can just hold the angle that looks at the barbed wire, and just go full auto when they drop) Prevents quick strafes after hatch drops (i.e. Slows drones, letting you shoot them more easily Lets you momentarily ignore an OBJ entrance, and cover fewer angles/entrances (because you can just listen for the barbed wire to let you know you should look there) Makes the attackers use gadget utility to get rid of itĪlerts you to enemy presence due to sound (though also alerts attackers to defender presence) Bandit should pretty much never run the Nitro cell unless the player is an absolute beast mode Siege god or something, because Bandit gets to have 50% more barbed wire in his loadout than other players. I never complain about more barbed wire, but always get worried when my team doesn't have at least 2 players with barbed wire.